[Any Object]
Scale#1=1
Scale#2=1
Scale#3=1

[pusher]
v1=0.0
v2=0.0
v3=0.0
flags=2048
linked_pid=-1
TurnAngle=0.0
Layout=0
xSize=12.711
ySize=133.708
zSize=69.508
mass=1.0
air resist=1.0
maxStepLen=0.0
Step Jump=0.0
Highest Jump=0.0
Model File=Door.rof
Eye Height=0.0
Linked Light=0
kSlight=0.3
Volume=0.0
Scenary ID=0
ABox flags=2
minT=0.0
maxT=50.0
startT=0.0
minA=0.0
maxA=0.0
startA=0.0
Shaft Point1=0.0
Shaft Point2=0.0
Shaft Point3=0.0
Shaft Vector1=0.0
Shaft Vector2=0.0
Shaft Vector3=0.0
Move steps=50
idle=0
StartFrames=0
EndFrames=0
StartSoundFrames=0
EndSoundFrames=0
StartSound=
CyclicSound=
EndSound=
OpenKey distance=600.0
StaticStages=0
Basic Volume=1.0
Mute Radius=700.0
Object ID=0
Roll Speed1=0.0
Roll Speed2=0.0
Roll Speed3=0.0

[spoint]
v1=0.0
v2=0.0
v3=0.0
flags=0
linked_pid=-1
TurnAngle=0.1
Layout=0
xSize=25.0
ySize=85.0
zSize=25.0
mass=10.0
air resist=0.3
maxStepLen=150.0
Step Jump=50.0
Highest Jump=300.0
Model File=
Eye Height=80.0
Linked Light=0
kSlight=0.3
Volume=19.0
Scenary ID=0
DistanceFactor=0.01
RolloffFactor=4.0
DopplerFactor=0.0
Resources=

[object]
v1=0.0
v2=0.0
v3=0.0
flags=2048
linked_pid=-1
TurnAngle=0.0
Layout=0
xSize=63.152
ySize=44.229
zSize=46.506
mass=3.0
air resist=0.1
maxStepLen=0.0
Step Jump=0.0
Highest Jump=0.0
Model File=Bochka2.ROF
Eye Height=0.0
Linked Light=0
kSlight=0.3
Volume=0.0
Scenary ID=0
Object Flags=0
Play from=0
Play to=0
Time to Play=0
start angles1=0.0
start angles2=0.0
start angles3=0.0
stop angles1=0.0
stop angles2=0.0
stop angles3=0.0
Ticks Start Idle=0
Ticks Forward=0
Ticks Stop Idle=0
Ticks Backward=0
SoundFile=
probability=0.0
Basic Volume=0.0
Mute Radius=0.0
Object ID=0
Roll Speed1=0.0
Roll Speed2=0.0
Roll Speed3=0.0

[player]
v1=0.0
v2=0.0
v3=0.0
flags=16779264
linked_pid=-1
TurnAngle=0.0
Layout=0
xSize=25.0
ySize=85.0
zSize=25.0
mass=10.0
air resist=0.3
maxStepLen=120.0
Step Jump=70.0
Highest Jump=150.0
Model File=
Eye Height=80.0
Linked Light=0
kSlight=0.3
Volume=19.0
Scenary ID=0
Object ID=0
Roll Speed1=0.0
Roll Speed2=0.0
Roll Speed3=0.0

[Quake Player]
v1=0.0
v2=0.0
v3=0.0
flags=16779264
linked_pid=-1
TurnAngle=0.0
Layout=0
xSize=25.0
ySize=85.0
zSize=25.0
mass=10.0
air resist=0.3
maxStepLen=120.0
Step Jump=70.0
Highest Jump=150.0
Model File=
Eye Height=80.0
Linked Light=0
kSlight=0.3
Volume=19.0
Scenary ID=0
Object ID=0
Roll Speed1=0.0
Roll Speed2=0.0
Roll Speed3=0.0
DistanceFactor=0.0
RolloffFactor=0.0
DopplerFactor=0.0

[Attack Unit]
v1=0.0
v2=0.0
v3=0.0
flags=16779264
linked_pid=-1
TurnAngle=0.0
Layout=0
xSize=50.0
ySize=95.0
zSize=50.0
mass=10.0
air resist=0.3
maxStepLen=120.0
Step Jump=70.0
Highest Jump=150.0
Model File=
Eye Height=80.0
Linked Light=0
kSlight=0.3
Volume=19.0
Scenary ID=0
Object ID=0
Roll Speed1=0.0
Roll Speed2=0.0
Roll Speed3=0.0
Character Size Type=0
DistanceFactor=0.01
RolloffFactor=4.0
DopplerFactor=0.0
ySit=50.0

[sound]
v1=0.0
v2=0.0
v3=0.0
flags=2048
linked_pid=-1
TurnAngle=0.0
Layout=0
MinDistance=0.0
MaxDistance=0.0
coneOutVolume=0.0
coneOrientation1=0.0
coneOrientation2=0.0
coneOrientation3=0.0
coneInsideA=0
coneOutsideA=0
FileName=sounds\fan.wav
Basic Volume=1.0
Mute Radius=600.0
3D=1
Sound Box PID=0
MinPeriod=0
MaxPeriod=0

[Eagle]
v1=0.0
v2=0.0
v3=0.0
flags=2048
linked_pid=-1
TurnAngle=0.0
Layout=0
xSize=50000.0
ySize=122.749
zSize=50000.0
mass=1.0
air resist=1.0
maxStepLen=0.0
Step Jump=0.0
Highest Jump=0.0
Model File=eagle.rof
Eye Height=0.0
Linked Light=0
kSlight=0.3
Volume=0.0
Scenary ID=0
Object ID=0
Roll Speed1=0.0
Roll Speed2=0.0
Roll Speed3=0.0
Object Flags=0
Play from=0
Play to=0
Time to Play=0
start angles1=0.0
start angles2=0.0
start angles3=0.0
stop angles1=0.0
stop angles2=0.0
stop angles3=0.0
Ticks Start Idle=0
Ticks Forward=0
Ticks Stop Idle=0
Ticks Backward=0
SoundFile=
probability=0.0
Basic Volume=0.0
Mute Radius=0.0
speed=80.0
r=4000.0
add_angle=0.2

[Defense Unit]
v1=0.0
v2=0.0
v3=0.0
flags=2048
linked_pid=-1
TurnAngle=0.0
Layout=0
xSize=55.0
ySize=100.0
zSize=55.0
mass=1.0
air resist=1.0
maxStepLen=0.0
Step Jump=0.0
Highest Jump=0.0
Model File=soldbx.rof
Eye Height=90.0
Linked Light=0
kSlight=0.3
Volume=0.0
Scenary ID=0
Object ID=0
Roll Speed1=0.0
Roll Speed2=0.0
Roll Speed3=0.0
Object Flags=0
Play from=0
Play to=0
Time to Play=0
start angles1=0.0
start angles2=0.0
start angles3=0.0
stop angles1=0.0
stop angles2=0.0
stop angles3=0.0
Ticks Start Idle=0
Ticks Forward=0
Ticks Stop Idle=0
Ticks Backward=0
SoundFile=
probability=0.0
Basic Volume=0.0
Mute Radius=0.0
Character Size Type=0
Character Flags=0
Partol marks=45;46

[]
v1=0.0
v2=0.0
v3=0.0
flags=2048
linked_pid=-1
TurnAngle=0.0
Layout=0
xSize=55.0
ySize=100.0
zSize=55.0
mass=1.0
air resist=1.0
maxStepLen=0.0
Step Jump=0.0
Highest Jump=0.0
Model File=soldbx.rof
Eye Height=90.0
Linked Light=0
kSlight=0.3
Volume=0.0
Scenary ID=0
Object ID=0
Roll Speed1=0.0
Roll Speed2=0.0
Roll Speed3=0.0
Object Flags=0
Play from=0
Play to=0
Time to Play=0
start angles1=0.0
start angles2=0.0
start angles3=0.0
stop angles1=0.0
stop angles2=0.0
stop angles3=0.0
Ticks Start Idle=0
Ticks Forward=0
Ticks Stop Idle=0
Ticks Backward=0
SoundFile=
probability=0.0
Basic Volume=0.0
Mute Radius=0.0
Character Size Type=0
Character Flags=0
Partol marks=45;46

[button]
v1=0.0
v2=0.0
v3=0.0
flags=2048
linked_pid=-1
TurnAngle=0.0
Layout=0
xSize=78.459
ySize=78.459
zSize=78.459
mass=1.0
air resist=1.0
maxStepLen=0.0
Step Jump=0.0
Highest Jump=0.0
Model File=Gsphere.rof
Eye Height=0.0
Linked Light=0
kSlight=0.3
Volume=0.0
Scenary ID=0
Object ID=0
Roll Speed1=0.0
Roll Speed2=0.0
Roll Speed3=0.0
ABox flags=0
minT=0.0
maxT=70.0
startT=0.0
minA=0.0
maxA=0.0
startA=0.0
Shaft Point1=0.0
Shaft Point2=0.0
Shaft Point3=0.0
Shaft Vector1=0.0
Shaft Vector2=0.0
Shaft Vector3=0.0
Move steps=30
idle=20
GoMaxSound=SOUNDS\door1e.wav
GoMinSound=SOUNDS\door1e.wav
Basic Volume=1.0
Mute Radius=1000.0
OpenKey Distance=400.0

[(OpenKey/Action)Box]
v1=0.0
v2=0.0
v3=0.0
flags=2048
linked_pid=-1
TurnAngle=0.0
Layout=0
xSize=200.0
ySize=200.0
zSize=200.0
mass=1.0
air resist=1.0
maxStepLen=0.0
Step Jump=0.0
Highest Jump=0.0
Model File=
Eye Height=0.0
Linked Light=0
kSlight=0.3
Volume=0.0
Scenary ID=0
Object ID=0
Roll Speed1=0.0
Roll Speed2=0.0
Roll Speed3=0.0
ABox flags=2560
minT=0.0
maxT=50.0
startT=0.0
minA=0.0
maxA=0.0
startA=0.0
Shaft Point1=0.0
Shaft Point2=0.0
Shaft Point3=0.0
Shaft Vector1=0.0
Shaft Vector2=0.0
Shaft Vector3=0.0
Move steps=0
idle=-1
Distance:=0.0
Message to:=0
Splash Text=Go forward to see work directed 3D sound
Splash Disable List=
Splash Sound=SOUNDS\splash.wav
Apply Force1=0.0
Apply Force2=0.0
Apply Force3=100.0
Basic Volume=1.0
Mute Radius=1000.0

[Lightning]
v1=0.0
v2=0.0
v3=0.0
flags=2048
linked_pid=-1
TurnAngle=0.0
Layout=0
Texture=60
Associated Light=44
minTime=700
maxTime=1200
k1=0.1
k2=0.9
SoundFile=SOUNDS\nearthdr.wav
Basic Volume=1.0
Mute Radius=3000.0

[Pushers' Syncronizer]
v1=0.0
v2=0.0
v3=0.0
flags=2048
linked_pid=-1
TurnAngle=0.0
Layout=0
ABox flags=134
Pushers' PID=366;367
Move steps=70
idle=20
StartFrames=20
EndFrames=20
StartSoundFrames=20
EndSoundFrames=20
StartSound=sounds\door1s.wav
CyclicSound=sounds\door1m.wav
EndSound=sounds\door1e.wav
Basic Volume=1.0
Mute Radius=400.0

[Gluki]
v1=0.0
v2=0.0
v3=0.0
flags=2048
linked_pid=-1
TurnAngle=0.0
Layout=0
Gluki Picture=7
Gluk Size=64
Gluks in Line=4
Gluks in Picture=4
Gluks in Group=3

[Fish_uu]
v#1=0.0
v#2=0.0
v#3=0.0
flags=2048
linkto_pid=0
linkto_off#1=0.0
linkto_off#2=0.0
linkto_off#3=0.0
TurnAngle=0.0
Layout=0
Scenary ID=0
Object ID=0
xSize=10.0
ySize=10.0
zSize=10.0
mass=1.0
air resist=1.0
kSlight=0.3
Volume=0.0
Step Jump=0.0
Model File=Fish.rof
Linked Light=0
Object Flags=0
Play from=0
Play to=5
Time to Play=0.0
start angles#1=0.0
start angles#2=0.0
start angles#3=0.0
stop angles#1=0.0
stop angles#2=0.0
stop angles#3=0.0
Time Start Idle=0.0
Time Forward=0.0
Time Stop Idle=0.0
Time Backward=0.0
Life Time=0.0
kind=0
move box=358

[PresetForm]
Last Preset=1

[player_xxx]
v#1=0.0
v#2=0.0
v#3=0.0
flags=16779264
linkto_pid=0
linkto_off#1=0.0
linkto_off#2=0.0
linkto_off#3=0.0
TurnAngle=10.0
Layout=0
Scenary ID=0
Object ID=0
xSize=30.0
ySize=90.0
zSize=30.0
mass=80.0
air resist=0.05
kSlight=1.0
Volume=140.0
Step Jump=40.0
Model File=bochka1.rof
Linked Light=0
Eye Height=80.0
Sit Height=50.0
Walk Speed=1400.0
Swim Speed=100000.0
Walk Jump=4000000.0
Swim Jump=2000000.0
CF Speed=1000.0
DistanceFactor=0.0
RolloffFactor=0.0
DopplerFactor=0.0
[player_Default]
v#1=0.0
v#2=0.0
v#3=0.0
flags=16779264
linkto_pid=0
linkto_off#1=0.0
linkto_off#2=0.0
linkto_off#3=0.0
Layout=0
Scenary ID=0
Object ID=0
xSize=30.0
ySize=90.0
zSize=30.0
mass=80.0
air resist=0.05
kSlight=1.0
Volume=140.0
Step Jump=40.0
Model File=bochka1.rof
Linked Light=0
TurnAngle=10.0
Eye Height=80.0
Sit Height=50.0
Walk Speed=1400.0
Swim Speed=100000.0
Walk Jump=4000000.0
Swim Jump=2000000.0
CF Speed=1000.0
DistanceFactor=0.0
RolloffFactor=0.0
DopplerFactor=0.0
[LOD mesh_Default]
v#1=0.0
v#2=0.0
v#3=0.0
flags=0
linkto_pid=0
linkto_off#1=0.0
linkto_off#2=0.0
linkto_off#3=0.0
Layout=0
Model File=sosna.lod
LodMesh flags=0
xSize=0.0
ySize=0.0
zSize=0.0
Scale#1=1.0
Scale#2=1.0
Scale#3=1.0
Linked Light=0

[Start Point_Red team start point]
v#1=0.0
v#2=0.0
v#3=0.0
flags=0
linkto_pid=0
linkto_off#1=0.0
linkto_off#2=0.0
linkto_off#3=0.0
Layout=0
kind=6

[Resource Item_Red protective suite]
v#1=0.0
v#2=0.0
v#3=0.0
flags=0
linkto_pid=0
linkto_off#1=0.0
linkto_off#2=0.0
linkto_off#3=0.0
Layout=0
Scenary ID=0
Object ID=0
xSize=53.02
ySize=112.439
zSize=39.233
mass=1.0
air resist=1.0
kSlight=0.3
Volume=0.0
Step Jump=0.0
Model File=suitebx.ROF;SUITE2F_RED.SKN
Linked Light=0
Kind=12
Item Flags=0
Life Time=0.0
Respawn time=20.0

[Start Point_Blue team start point]
v#1=0.0
v#2=0.0
v#3=0.0
flags=0
linkto_pid=0
linkto_off#1=0.0
linkto_off#2=0.0
linkto_off#3=0.0
Layout=0
kind=7

[Resource Item_Blue protective suite]
v#1=0.0
v#2=0.0
v#3=0.0
flags=0
linkto_pid=0
linkto_off#1=0.0
linkto_off#2=0.0
linkto_off#3=0.0
Layout=0
Scenary ID=0
Object ID=0
xSize=53.02
ySize=112.439
zSize=39.233
mass=1.0
air resist=1.0
kSlight=0.3
Volume=0.0
Step Jump=0.0
Model File=suitebx.ROF;SUITE2F_BLUE.SKN
Linked Light=0
Kind=13
Item Flags=0
Life Time=0.0
Respawn time=20.0

[Resource Item_Gun M36]
v#1=0.0
v#2=0.0
v#3=0.0
flags=0
linkto_pid=0
linkto_off#1=0.0
linkto_off#2=0.0
linkto_off#3=0.0
Layout=0
Scenary ID=70
Object ID=0
xSize=27.756
ySize=16.325
zSize=92.805
mass=1.0
air resist=1.0
kSlight=0.3
Volume=0.0
Step Jump=0.0
Model File=gun3_lev.ROF
Linked Light=0
Kind=0
Item Flags=0
Life Time=0.0
Respawn time=20.0

[Resource Item_Gun M38]
v#1=0.0
v#2=0.0
v#3=0.0
flags=0
linkto_pid=0
linkto_off#1=0.0
linkto_off#2=0.0
linkto_off#3=0.0
Layout=0
Scenary ID=71
Object ID=0
xSize=27.756
ySize=16.325
zSize=92.805
mass=1.0
air resist=1.0
kSlight=0.3
Volume=0.0
Step Jump=0.0
Model File=gun3_lev.ROF
Linked Light=0
Kind=0
Item Flags=0
Life Time=0.0
Respawn time=20.0

[Resource Item_Gun M38-R]
v#1=0.0
v#2=0.0
v#3=0.0
flags=0
linkto_pid=0
linkto_off#1=0.0
linkto_off#2=0.0
linkto_off#3=0.0
Layout=0
Scenary ID=72
Object ID=0
xSize=27.756
ySize=16.325
zSize=92.805
mass=1.0
air resist=1.0
kSlight=0.3
Volume=0.0
Step Jump=0.0
Model File=gun3_lev.ROF
Linked Light=0
Kind=0
Item Flags=0
Life Time=0.0
Respawn time=20.0

[Resource Item_Gun M40]
v#1=0.0
v#2=0.0
v#3=0.0
flags=0
linkto_pid=0
linkto_off#1=0.0
linkto_off#2=0.0
linkto_off#3=0.0
Layout=0
Scenary ID=73
Object ID=0
xSize=27.756
ySize=16.325
zSize=92.805
mass=1.0
air resist=1.0
kSlight=0.3
Volume=0.0
Step Jump=0.0
Model File=gun3_lev.ROF
Linked Light=0
Kind=0
Item Flags=0
Life Time=0.0
Respawn time=20.0


[Resource Item_Gun M42]
v#1=0.0
v#2=0.0
v#3=0.0
flags=0
linkto_pid=0
linkto_off#1=0.0
linkto_off#2=0.0
linkto_off#3=0.0
Layout=0
Scenary ID=74
Object ID=0
xSize=28.781
ySize=13.09
zSize=92.749
mass=1.0
air resist=1.0
kSlight=0.3
Volume=0.0
Step Jump=0.0
Model File=gun5_lev.ROF
Linked Light=0
Kind=0
Item Flags=0
Life Time=0.0
Respawn time=20.0

[Resource Item_Multiplayer medikit]
v#1=0.0
v#2=0.0
v#3=0.0
flags=0
linkto_pid=0
linkto_off#1=0.0
linkto_off#2=0.0
linkto_off#3=0.0
Layout=0
Scenary ID=0
Object ID=0
xSize=80.0
ySize=40.0
zSize=80.0
mass=1.0
air resist=1.0
kSlight=0.3
Volume=0.0
Step Jump=0.0
Model File=medikit.ROF
Linked Light=0
Kind=0
Item Flags=0
Life Time=0.0
Respawn time=6.0

[pusher_Suite charger]
v#1=0.0
v#2=0.0
v#3=0.0
flags=0
linkto_pid=0
linkto_off#1=0.0
linkto_off#2=0.0
linkto_off#3=0.0
Layout=0
Scenary ID=60
Object ID=0
xSize=60.0
ySize=57.0
zSize=13.0
mass=1.0
air resist=1.0
kSlight=0.3
Volume=0.0
Step Jump=0.0
Model File=Loader.rof
Linked Light=1001
ABox flags=0
minT=0.0
maxT=50.0
startT=0.0
minA=0.0
maxA=0.0
startA=0.0
Shaft Point#1=0.0
Shaft Point#2=0.0
Shaft Point#3=0.0
Shaft Vector#1=0.0
Shaft Vector#2=0.0
Shaft Vector#3=0.0
Action Time=0.0
Idle Time=0.0
Start Time=0.0
Stop Time=0.0
StartSound=
CyclicSound=
EndSound=
OpenKey distance=200.0
Basic Volume=0.0
Mute Radius=0.0
Scale#1=1.0
Scale#2=1.0
Scale#3=1.0

[Resource Item_Machine gun shells box]
v#1=0.0
v#2=0.0
v#3=0.0
flags=0
linkto_pid=0
linkto_off#1=0.0
linkto_off#2=0.0
linkto_off#3=0.0
Layout=0
Scenary ID=155
Object ID=0
xSize=80.0
ySize=25.0
zSize=80.0
mass=1.0
air resist=1.0
kSlight=0.3
Volume=0.0
Step Jump=0.0
Model File=cl_m-g.ROF
Linked Light=0
Kind=0
Item Flags=0
Life Time=0.0
Respawn time=6.0

[Resource Item_Sniper shells box]
v#1=0.0
v#2=0.0
v#3=0.0
flags=0
linkto_pid=0
linkto_off#1=0.0
linkto_off#2=0.0
linkto_off#3=0.0
Layout=0
Scenary ID=152
Object ID=0
xSize=80.0
ySize=25.0
zSize=80.0
mass=1.0
air resist=1.0
kSlight=0.3
Volume=0.0
Step Jump=0.0
Model File=cl_e-m.ROF
Linked Light=0
Kind=0
Item Flags=0
Life Time=0.0
Respawn time=6.0

[Resource Item_Flare shells box]
v#1=0.0
v#2=0.0
v#3=0.0
flags=0
linkto_pid=0
linkto_off#1=0.0
linkto_off#2=0.0
linkto_off#3=0.0
Layout=0
Scenary ID=153
Object ID=0
xSize=80.0
ySize=25.0
zSize=80.0
mass=1.0
air resist=1.0
kSlight=0.3
Volume=0.0
Step Jump=0.0
Model File=cl_flare.ROF
Linked Light=0
Kind=0
Item Flags=0
Life Time=0.0
Respawn time=20.0

[Resource Item_Grenades box]
v#1=0.0
v#2=0.0
v#3=0.0
flags=0
linkto_pid=0
linkto_off#1=0.0
linkto_off#2=0.0
linkto_off#3=0.0
Layout=0
Scenary ID=158
Object ID=0
xSize=80.0
ySize=28.98
zSize=80.0
mass=1.0
air resist=1.0
kSlight=0.3
Volume=0.0
Step Jump=0.0
Model File=cl_gren.ROF
Linked Light=0
Kind=0
Item Flags=0
Life Time=0.0
Respawn time=50.0

[Resource Item_Mines box]
v#1=0.0
v#2=0.0
v#3=0.0
flags=0
linkto_pid=0
linkto_off#1=0.0
linkto_off#2=0.0
linkto_off#3=0.0
Layout=0
Scenary ID=156
Object ID=0
xSize=80.0
ySize=28.98
zSize=80.0
mass=1.0
air resist=1.0
kSlight=0.3
Volume=0.0
Step Jump=0.0
Model File=cl_mines.lod
Linked Light=0
Kind=0
Item Flags=0
Life Time=0.0
Respawn time=50.0

[Resource Item_Shotgun shells box]
v#1=0.0
v#2=0.0
v#3=0.0
flags=0
linkto_pid=0
linkto_off#1=0.0
linkto_off#2=0.0
linkto_off#3=0.0
Layout=0
Scenary ID=151
Object ID=0
xSize=80.0
ySize=25.0
zSize=80.0
mass=1.0
air resist=1.0
kSlight=0.3
Volume=0.0
Step Jump=0.0
Model File=cl_backs.ROF
Linked Light=0
Kind=0
Item Flags=0
Life Time=0.0
Respawn time=6.0

[Resource Item_Flash grenades box]
v#1=0.0
v#2=0.0
v#3=0.0
flags=0
linkto_pid=0
linkto_off#1=0.0
linkto_off#2=0.0
linkto_off#3=0.0
Layout=0
Scenary ID=168
Object ID=0
xSize=80.0
ySize=28.98
zSize=80.0
mass=1.0
air resist=1.0
kSlight=0.3
Volume=0.0
Step Jump=0.0
Model File=cl_flash.ROF
Linked Light=0
Kind=0
Item Flags=0
Life Time=0.0
Respawn time=50.0

[Resource Item_Rockets box]
v#1=0.0
v#2=0.0
v#3=0.0
flags=0
linkto_pid=0
linkto_off#1=0.0
linkto_off#2=0.0
linkto_off#3=0.0
Layout=0
Scenary ID=157
Object ID=0
xSize=80.0
ySize=44.154
zSize=80.0
mass=1.0
air resist=1.0
kSlight=0.3
Volume=0.0
Step Jump=0.0
Model File=cl_rockets.lod
Linked Light=0
Kind=0
Item Flags=0
Life Time=0.0
Respawn time=30.0

[Resource Item_Holokit]
v#1=0.0
v#2=0.0
v#3=0.0
flags=0
linkto_pid=0
linkto_off#1=0.0
linkto_off#2=0.0
linkto_off#3=0.0
Layout=0
Scenary ID=112
Object ID=0
xSize=15.0
ySize=6.0
zSize=20.0
mass=1.0
air resist=1.0
kSlight=0.3
Volume=0.0
Step Jump=0.0
Model File=holokit.ROF
Linked Light=0
Kind=0
Item Flags=0
Life Time=0.0
Respawn time=60.0
  
[Crystal Holder_Blue team crystal holder]
v#1=0.0
v#2=0.0
v#3=0.0
flags=0
linkto_pid=0
linkto_off#1=0.0
linkto_off#2=0.0
linkto_off#3=0.0
Layout=0
Scenary ID=0
Object ID=0
xSize=155.0
ySize=215.0
zSize=76.0
mass=1.0
air resist=1.0
kSlight=0.3
Volume=0.0
Step Jump=0.0
Model File=crholder.rof
Linked Light=0
Belong to=1

[Crystal Holder_Red team crystal holder]
v#1=0.0
v#2=0.0
v#3=0.0
flags=0
linkto_pid=0
linkto_off#1=0.0
linkto_off#2=0.0
linkto_off#3=0.0
Layout=0
Scenary ID=0
Object ID=0
xSize=155.493
ySize=215.353
zSize=76.007
mass=1.0
air resist=1.0
kSlight=0.3
Volume=0.0
Step Jump=0.0
Model File=crholder.rof
Linked Light=0
Belong to=0

[BlackBox Holder_Blue team decoder]
v#1=0.0
v#2=0.0
v#3=0.0
flags=0
linkto_pid=0
linkto_off#1=0.0
linkto_off#2=0.0
linkto_off#3=0.0
Layout=0
Scenary ID=0
Object ID=0
xSize=210.091
ySize=129.35
zSize=79.778
mass=1.0
air resist=1.0
kSlight=0.3
Volume=0.0
Step Jump=0.0
Model File=bbholder.rof
Linked Light=0
Belong to=1

[BlackBox Holder_Red team decoder]
v#1=0.0
v#2=0.0
v#3=0.0
flags=0
linkto_pid=0
linkto_off#1=0.0
linkto_off#2=0.0
linkto_off#3=0.0
Layout=0
Scenary ID=0
Object ID=0
xSize=210.091
ySize=129.35
zSize=79.778
mass=1.0
air resist=1.0
kSlight=0.3
Volume=0.0
Step Jump=0.0
Model File=bbholder.rof
Linked Light=0
Belong to=0

[Start Point_Single player start point]
v#1=0.0
v#2=0.0
v#3=0.0
flags=0
linkto_pid=0
linkto_off#1=0.0
linkto_off#2=0.0
linkto_off#3=0.0
Layout=0
kind=0

[Mark_Red flag]
v#1=0.0
v#2=0.0
v#3=0.0
flags=0
linkto_pid=0
linkto_off#1=0.0
linkto_off#2=0.0
linkto_off#3=0.0
Layout=0
mark flags=0

[Mark_Blue flag]
v#1=0.0
v#2=0.0
v#3=0.0
flags=0
linkto_pid=0
linkto_off#1=0.0
linkto_off#2=0.0
linkto_off#3=0.0
Layout=0
mark flags=0
